I’ve been reading a lot about AI-driven procedural generation in modern game design. As someone primarily focused on the programming side, I'm curious about how much this will change the role of a traditional gameplay programmer. Are we moving toward a future where we just supervise AI-generated systems, or will there always be a need for manual, artisanal coding? I’m worried that the 'soul' of game development might get lost if we automate too much of the creative process. What are your thoughts on the upcoming industry shift over the next few years?"